Players can use this time to go mine a nearby Mining Outcrab, gather some nearby plants, or scavenge through a Bonepile. Additionally, killing the monster gives players more time to roam around in the 60 seconds before the Quest Rewards screen. When Killing, players don't need to worry about looking out for icons, bringing traps, or crafting Tranq Bombs. In general, Killing the monster is just the easier option. There's no carving the monster after capturing it.Ĭapturing allows players to skip the monster's Weakened State.īoth Methods have different Materials they might offer as Quest RewardsĬapturing and Killing have separate optional rewards such as the Special Goods Scrolls at the Argosy or Guild Card titles.Įlder Dragons & Apex Monsters aren't capturable. Players only have sub 20 seconds from the Capture Success to the Quest Rewards screen. Killing requires fighting a monster in its more aggressive Weakened State.īoth Methods require fighting the monster for an extended period of time.Ĭapturing costs Resources every time of 1 Trap (Shock or Pitfall) and 2 Tranq Bombs. Killing has the Hunters 'Carve' the monster's corpse.īoth Methods can still have players gaining Materials from Part Breaks or Cut Parts, such as the Tail.įrom the monster kill to the Quest Rewards screen it takes about 60 seconds.īoth Methods offer the same general number of Quest Rewards. Differences & Similaritiesīoth count for general Hunt-type Quest Completion. After the Capture Success prompt pops up players will have around 15-20 seconds to gather any loose Materials on the ground before going to the results screen, where they'll get their Capture Rewards, their Quest Rewards (which pull from a slightly different 'pool' of parts when the monster is captured), and any Materials from breaking monster Parts. This whole concept of capturing is pretty unique to Monster Hunter games, and even the titles that take inspiration from MH tend to ignore the whole concept of capturing monsters. Basically, once the small blue "monster skull' icon appears over the monster on the mini-map or underneath their Target Icon on the top right-hand side of the screen, that monster is in a 'Weakened State' and is capturable.įrom there, players will need to use a trap (either Shock or Pitfall) on the monster and then hit them with two Tranq Bombs while they're trapped to put them to sleep. In Rise and Sunbreak, however, it's easier than ever ( as a lot of things are in Rise). In past games, this was the only real signifier that the monster was capturable. At a certain health threshold, a monster enters the 'capturable' state and will be seen limping or hobbling away when they change locations. Summary Of Both The Killing & Capture Methodsįor the most part, the act of Capturing the monster progresses in mostly the same way as killing it, up until the last couple minutes of combat. To, at the very least, help settle this debate, let's go over the merits of both options and what their differences are. But, there's also an equally large group of people who will argue that Capturing is quicker, safer, and should be the default unless the host asks to kill instead. Some swear that since there are only a few drops on a few specific monsters, Killing is always the better option. Updated April 4th, 2023 by Jacob Buchalter: The everlasting war of Monster Hunter fans of what is 'better' overall, Capturing or Killing the monster, is an interesting topic. So, let's go over the merits of both Capturing and Killing monsters in Monster Hunter: Rise to see which one is more viable overall. It's a commonly debated topic in the Monster Hunter fanbase, especially on the concept of what a group of online players should 'default' to without communicating about it first. RELATED: Former PlayStation Exclusives That Can Now Be Played On PC The viability of capturing vs hunting monsters in these games has differed from entry to entry, but what about in Rise? Sure, sometimes it can be, at least in the early game, but there is also the method of capturing monsters, whether this is required as part of a Quest or Sidequest or just because it lets the player get through the hunt a bit faster. But, it's not as cut and dry as simply finding the monster and slamming the attack button until it dies. Monster Hunter Rise players are tasked with taking on some of the biggest and nastiest monsters in this beloved Capcom series so far, especially after its Iceborn-esque expansion, Sunbreak, came out.
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